MWC 2012 – Software March 13, 2012Posted by reto wettach in exhibitions, mobile, new technologies.
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Second part of my MWC-Report:
The App-Planet was not at all what its name promised – in fact, there were hardly any apps being shown at this year’s MWC. Talking to my colleague Johannes Landstorfer we assume that this is related to the fact that today more and more app vendor do not have to sell through the large telcos, but through the app stores directly to the customer.
As Apple did not participate, the MWC felt like a big Android party – (sorry guys at Nokia…)
Actually, the only booth, which showed Apps, was Android.However, for somebody in the field, it was not really exciting. The presentation also lacked any form of excitement: no new releases etc:
A large part of the software offerings were related to easy-creation and easy-portation of apps:
iTude is one of these companies. They have a good description of why they do what they do: Mobile apps are coming of age. Simple brand presence apps no longer captivate consumers. Consumers expect mobile apps to have the same functions as online services. At the same time, companies are struggling to catch up with developments in mobile apps. Lulled by a decade of stable internet technology, they now find it hard to adapt to the fast changing mobile world. iTUDE has developed mobile apps and mobile websites since 2006 and has a proven track record of professional, successful apps and websites. (source)
AppSpotr was one of these service providers: their claim at MWC was: “Build your native app in 5 minutes”.
Their apps run on iPhone and Android and can be update “anytime, anywhere for everyday changes.”
Additionally to the easy-development of simple apps, specialized easy-to-use app kits were presented:
AR was very prominent amongst these specialized kits. The best I saw was Metaio, a software, which could recognize and augment (in real time) 3.d-situations. The demo was a model city, where augmented fires started a various buildings. This technology could be very interesting for a lot of use cases, unfortunately most AR-applications presented at MWC were around augmenting ads, packages or magazines…
Ads seems to be the driving force in a lot of offerings at the MWC:
Smaato is offering the integration of ad in your apps.
Mobile Marketing was also a huge topic, even though I never really understood, what it is. I guess these companies make it very easy to send out your message via all available mobile chanels, be it SMS, Bluetooth, App or Websites. CyTech is such a company.
IFA: Mixed Impressions September 14, 2011Posted by reto wettach in exhibitions, gadgets, innovative interfaces, media art, poetic.
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This is my friend Julia Leihener, who is proudly presenting here work “E-Etiquette” at IFA 2011.
Drum Machines June 2, 2011Posted by reto wettach in exhibitions, innovative interfaces, media art, music, physical interaction design.
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Last weekend I went to the since 2001 abandoned Berlin amusement park Lunapark. One of the most avangartisitic theaters in Belrin, HAU, opened the park for a weekend to work with the visitors on the question, what kind of amusement parc suits to Berlin.
Since living in Japan I love ruined amusment parcs – and the Berlin version is no exception. The atmosphere is so wonderfully morbid.
Anyways, there were lots of art installations and performances. The one I like most was a sound installation by an artist group called “Tobia Euler und Freunde” (unfortunately I could not find anything about this group online except a website under construction). They build a whole range of digitally triggered, but mechanically performed musical instruments as drums,mouth organs (powered by old fans) or boom boxes. The noise, which these machines made was quite cool and actually danceable!
(images by author)
This project reminded me at a very nice project within the course “Musical Interfaces“, which I supervised with my colleague Boris Müller in 2007 and which was shown at the Ars Electronica: my student Marcus Paeschke developed “MC Hammer 2.0”, a drum computer with mechanical outputs. He called it “everything is a drum”:
Plakatzeichner June 2, 2011Posted by reto wettach in exhibitions, making the invisible visible, media art, new technologies, Uncategorized.
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I went to DMY 2011 last night and saw a couple of nice installations, one which I like for its poetic approach to robotic art. It was done by Simon Deeg and Andreas Picker (from milz) and supervised by my friend Claudius Lazzeroni. Simon and Andreas created a robitc arm, which drives a pen – “by an interaction between the user and the machine: You tape – he draws”. So, the user sticks tapes in three different colors on a piece of paper and then the arm draws based on some secret algorithm lines between the tapes. I liked the simplistic, yet very poetic approach of this work.
I am sure that this work was inspired by the wonderful analog drawing machines by Claudius, which he calls solographs. Claudius defines solographs as “physical situations which leave their marks”- in face they are machines, which move a pen more or less randomly.
They are not only beautiful to watch (as here), but also creat quite aesthetic results, which are a nice antipole or addendum to Claudius’ other passion, Generative Gestaltung.
Report on Microsoft Research Summit 2011 in Paris May 10, 2011Posted by reto wettach in exhibitions, gadgets, innovative interfaces, new technologies, physical interaction design.
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He worked on the Second Light Project, which was first shown to the scientific community in 2008, but which they are now preparing for launch for research institutions. The team presented a new idea for SecondLight: using IR-light to track the second layer and therefore being able to display images onto tilted surfaces without distortion.
Sharam was very proud about his first product out on the market: He is the inventor of the Microsoft Touch Mouse, which can interpret multitouch gestures:
I think the mouse looks really cool and has a couple of interesting features, e.g. the ability to read three-fingers-gerstures. Sharam is particularly proud on the fact that the capacitive sensor is just printed on the shell – and is not a PCB. With this sensor technology one can make basically any shape a multi-touch-environment.
In his talk Ashram also mentioned another mouse project he did, the SideSight, which allows a multi-touch-input at the side of the phone, using infrared-sensors.
Besides Sharam’s work I was inspired by the following presentations:
Microsoft’s new academic search engine, which – similar to a dick lendth comparison – allows ranking of researchers.
The Worldwide Telescope controlled with the Kinect:
Last, but not least the XML VM: This open-source-initiative developed a system, which translate Android apps to other platforms, as iPhone or (at least in near future) to Windows Mobile. They use Android as a well-documented SDK and from a debugging perspective a powerful tool. The cross-compiling seems to work fine, even for quite complex games.
Another nice talk was from Jamie Shotton, who showed his impressive work on Body Part Recognition and Human Pose Estimation. I really like the way they taught the computer all these poses through machine learning. The created millions of poses as the image below and the computer had to learn them… (Jamie showed a slide with all these poses, which was really impressive and beautiful – too bad, that I couldn’t find it online)
Playing with Light April 19, 2006Posted by reto wettach in exhibitions, light, making the invisible visible, physical interaction design.
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The former RCA-students Ortkrass, Wood and Koch – working together under the lable Random International – have been playing around with light for quite a while (the pixelroller in all its forms is well known to all of us): their latest devlopment – just presented at the Salone di Mobile in Milan – is a more poetic peace of art, again related to light and "leaving traces": the Pendant Lights
More on Random Internation at the Salone on one of my favorite blogs: WMMNA
Talk in London March 31, 2006Posted by reto wettach in exhibitions, physical interaction design.
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LONDON IS CALLING March 16, 2006Posted by reto wettach in exhibitions, media art.
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This month, NODE.LONDON is organizing a season of media arts with lots and lots of events and exhibitions. The Ravensbourne College of Design and Communication, where I am teaching once in while, is organizing a small festival within this event called “TAKE A WAY FESSTIVAL – DO IT YOURSELF MEDIA“. The festival is organized with the DANA CENTRE at the museum of science and will take place between March 29 and 31.
I will also give a talk on this festival on Physical Interaction Design and how creative people can prototype their ideas and concepts. My talk will be on the last day, time not decided yet.
Bericht über meine Ausstellung in Tokyo auf PingMag January 12, 2006Posted by reto wettach in exhibitions, privat.
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Meine Partnerin Michaela Vieser und ich waren eingeladen, in Tokyo unser Projekt “Übersehene Sehenswürdigkeiten” auszustellen. In meinem Lieblingsblog zum Thema Design und Japan, PingMag, ist jetzt ein Bericht darüber erschienen.