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Talk in London March 31, 2006

Posted by reto wettach in exhibitions, physical interaction design.
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As I mentioned in a previous post, I am giving a talk on "Physical Interaction Design" in London at the TAKEAWAY festival for DO IT YOURSELF MEDIA. Here are the slides of my talk.

The illustrations of my talk have been created by Marek Plichta, who did a wonderful job. The image above is showing the Unvergessliche Handtasche by a former student of my university, Stefanie Koch.


Apple patent application for Gestures for Touch Sensitive Input Devices March 28, 2006

Posted by reto wettach in Uncategorized.
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Apple submitted quite a complex patent for Gestures for touch sensitive input devices

Hrmpf has a nice overview about this patent. I think this patent shows one of many fields, where Interaction Designers can apply their skills.

Thanks, Gesche.

Tactile Information Representation March 28, 2006

Posted by reto wettach in physical interaction design, Uncategorized.


An accelerator pedal, which tells the driver, how close he is to thenext car: the closer he comes, the harder it is to press the pedal.


Another forcefeedback concept, done by the students James Tichenor and David A Mellis in my class in Ivrea: Feel the Music (please scroll down): Here the station tuning knob indicates by force feedback, whether you found a station or not.

Pee Gaming March 24, 2006

Posted by reto wettach in biofeedback, gadgets, innovative interfaces, making the invisible visible, physical interaction design, play, social computing.
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OnTarget – Another little game by Apparment10, which can be played in the urinal while peeing. One version of this game is creating visuals, which should be played in the bar or club…
Via Yanko Design

Computer Games to treat Children with Attention-Deficit Hyperactivity Disorder March 24, 2006

Posted by reto wettach in biofeedback, play.
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“Whether speeding down a virtual street in Sony’s Gran Turismo or slaying Spyro the Dragon, researchers hope games such as these will improve the lives of those with attention-deficit hyperactivity disorder, commonly known as ADHD, or cognitive-processing difficulties.”

The idea is based on controlling the brain activity of the child with a special helmet: once they zone out, the game will not respond anymore.


via New Scientist Technology Blog 

Table Projection combined with handheld displays March 23, 2006

Posted by reto wettach in innovative interfaces, physical interaction design, prototyping tools.
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At Cebit, I say this interesting interface, whereare tablet PCs would be used to augment a table projection. The scenario of this system is e.g. the planning of police actions in Berlin. On the table is a arial photo of the target area; the tablet PCs would give a high-resolution image or a different view of the location seen on the table. The system has been developed by Fraunhofer IITB.

I guess the technology behind this system could be quite interesting for us.

Kicker Roboter March 23, 2006

Posted by reto wettach in innovative interfaces, physical interaction design, play.
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One of the highlights at Cebit 2006 was – at least for me – the Kicker Roboter developed by the Albert-Ludwigs Universität in Freiburg. The robot was very strong, especially when in “world cup”-mode…

interesting RFID tags March 23, 2006

Posted by reto wettach in making the invisible visible, prototyping tools, rfid.
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ad rfid.jpg

The RFID-tag-producer Avery Dennison designed quite interesting looking antennas, specialized for various applications. I talked to their application engineer during the Cebit and I think we should invite them to my university.

Talking Photo Booth March 23, 2006

Posted by reto wettach in innovative interfaces.
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A very funny prank about a talking photo booth. Quite interesting to see, what people are ready to do, when told by a multimodal interface…

Smart Beer Mug March 21, 2006

Posted by reto wettach in innovative interfaces, physical interaction design.
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What a product: a beer mug, which reminds you that your beer is nearly gone. Buy here
Reminds me of the project by Andreas Butz and Michael Schmitz: They invented a ubiquitous beer mat (Bierdeckel), which would automatically order the next beer. Butz and Schmitz are suggesting a gesture to order beer: “picking up the mat and flapping it with the hand, can be used to signal another order to the waiting staff. The amplitude of the acceleration sensor data can be understood as the urgency of the order and by simultaneous manipulation of several mats (shaking a stack of them in one hand) also the number of ordered drinks can be ex-pressed.