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	<title>interaction design &#187; play</title>
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		<title>interaction design &#187; play</title>
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		<item>
		<title>Surgeons With Video Game Skill Appear To Perform Better</title>
		<link>http://interactiondesign.wordpress.com/2007/03/05/surgeons-with-video-game-skill-appear-to-perform-better/</link>
		<comments>http://interactiondesign.wordpress.com/2007/03/05/surgeons-with-video-game-skill-appear-to-perform-better/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 12:02:44 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[physical interaction design]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://interactiondesign.wordpress.com/2007/03/05/surgeons-with-video-game-skill-appear-to-perform-better/</guid>
		<description><![CDATA[Just a short addendum to my talk at the TYPO-conference last year, which I gave together with the very smart journalist Ralph Grauel: we discussed the potentials and advantages of computer games:
Today I read this:
Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course
&#8220;Those [surgeons] in the top one-third of video [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=233&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Just a short addendum to <a href="http://www.fontshop.de/typo2006/index.php?iframe=index.php%3Fnode_id%3D179%26lang_id%3D1" target="_blank">my</a> talk at the <a href="http://www.fontshop.de/typo2006/" target="_blank">TYPO</a>-conference last year, which I gave together with the very smart journalist <a href="http://www.fontshop.de/typo2006/index.php?iframe=index.php%3Fnode_id%3D112%26lang_id%3D1" target="_blank">Ralph Grauel</a>: we discussed the potentials and advantages of computer games:</p>
<p>Today I read this:<br />
<strong>Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course</strong><br />
&#8220;Those [surgeons] in the top one-third of video gaming skill made 47 percent fewer errors, performed 39 percent faster and scored 41 percent better on the overall Top Gun score than those in the bottom one-third.&#8221;<br />
(<a href="http://www.sciencedaily.com/releases/2007/02/070220012341.htm" target="_blank">source</a>)</p>
<p>I know what to ask my doctor or dentist before my next treatment&#8230;</p>
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		<slash:comments>5</slash:comments>
	
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		<item>
		<title>Physical Game Controllers</title>
		<link>http://interactiondesign.wordpress.com/2006/04/08/physical-game-controllers/</link>
		<comments>http://interactiondesign.wordpress.com/2006/04/08/physical-game-controllers/#comments</comments>
		<pubDate>Sat, 08 Apr 2006 08:01:17 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[innovative interfaces]]></category>
		<category><![CDATA[physical interaction design]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">https://interactiondesign.wordpress.com/2006/04/08/physical-game-controllers/</guid>
		<description><![CDATA[
Steering Wheel by LogiTech

Densha de Go! as one of many train games, which are very popular in Japan.

G-Con2 for Playstation (image)

Powerfishing as a representative for a long history of fishing games with physical controller.

Taiko from Namco (image)&#160;



Konami&#39;s Dance Dance Revolution

A soccer game with EyeToy

KaraokeRevolution (Image from Flickr)
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=144&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://interactiondesign.files.wordpress.com/2006/04/logitech_wheel.gif" alt="logitech_wheel.gif" /></p>
<p>Steering Wheel by <a href="http://www.logitech.com/index.cfm/products/productlist/US/EN,crid=2215&amp;categoryid=411" target="_blank">LogiTech</a></p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/densha.jpg" alt="densha.jpg" /></p>
<p><a href="http://www.gamecritics.com/feature/report/importhor200311/page01.php" target="_blank">Densha de Go!</a> as one of many train games, which are very popular in Japan.</p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/guncon2.jpg" alt="guncon2.jpg" /><br />
<a href="http://de.playstation.com/pdcf/index.jhtml?locale=de_DE" target="_blank">G-Con2</a> for Playstation (<a href="http://images-eu.amazon.com/images/P/B00005R5QY.02.LZZZZZZZ.jpg" target="_blank">image</a>)</p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/powerfishing.jpg" alt="powerfishing.jpg" /></p>
<p><a href="http://www.handhelden.com/bandai/PowerFishing.html">Powerfishing</a> as a representative for a long <a href="http://www.virtualpet.com/vp/media/fishing/fishing.htm#force" target="_blank">history of fishing games</a> with physical controller.</p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/taiko.jpg" alt="taiko.jpg" /></p>
<p><a href="http://www.namco.com/games/taiko/" target="_blank">Taiko</a> from Namco (<a href="http://cache.kotaku.com/gaming/images/taiko.jpg" target="_blank">image</a>)&nbsp;</p>
<p><a href="http://interactiondesign.wordpress.com/2006/04/08/physical-game-controllers/taikojpg/" rel="attachment" class="imagelink" title="taiko.jpg"><br />
</a></p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/dancedancerevolution.jpg" alt="dancedancerevolution.jpg" /></p>
<p>Konami&#39;s <a href="http://www.konami.jp/am/ddr/ddr/ddr_top.html" target="_blank">Dance Dance Revolution</a></p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/eyetoy.jpg" alt="eyetoy.jpg" /></p>
<p>A soccer game with <a href="http://www.us.playstation.com/Content/OGS/SCUS-97468/Site/" target="_blank">EyeToy</a></p>
<p><img src="http://interactiondesign.files.wordpress.com/2006/04/karaokerevolution.jpg" alt="karaokerevolution.jpg" /></p>
<p><a href="http://www.konami.com/gs/officialsites/karaokerevolution/" target="_blank">KaraokeRevolution</a> (Image from <a href="http://www.flickr.com/photo_zoom.gne?id=57545985&amp;size=o" target="_blank">Flickr</a>)</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">logitech_wheel.gif</media:title>
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		<media:content url="http://interactiondesign.files.wordpress.com/2006/04/densha.jpg" medium="image">
			<media:title type="html">densha.jpg</media:title>
		</media:content>

		<media:content url="http://interactiondesign.files.wordpress.com/2006/04/guncon2.jpg" medium="image">
			<media:title type="html">guncon2.jpg</media:title>
		</media:content>

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			<media:title type="html">powerfishing.jpg</media:title>
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			<media:title type="html">taiko.jpg</media:title>
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			<media:title type="html">dancedancerevolution.jpg</media:title>
		</media:content>

		<media:content url="http://interactiondesign.files.wordpress.com/2006/04/eyetoy.jpg" medium="image">
			<media:title type="html">eyetoy.jpg</media:title>
		</media:content>

		<media:content url="http://interactiondesign.files.wordpress.com/2006/04/karaokerevolution.jpg" medium="image">
			<media:title type="html">karaokerevolution.jpg</media:title>
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	</item>
		<item>
		<title>The Free Floating Steering Wheel.</title>
		<link>http://interactiondesign.wordpress.com/2006/04/07/the-free-floating-steering-wheel/</link>
		<comments>http://interactiondesign.wordpress.com/2006/04/07/the-free-floating-steering-wheel/#comments</comments>
		<pubDate>Fri, 07 Apr 2006 07:31:41 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[innovative interfaces]]></category>
		<category><![CDATA[physical interaction design]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">https://interactiondesign.wordpress.com/2006/04/07/the-free-floating-steering-wheel/</guid>
		<description><![CDATA[
The Floor It! race cars are controlled through a realistic free floating steering wheel. On the website is a small movie, which explains the concept well. I like it for the way you work with the steering wheel &#8211; something we all dreamt of, when we were boys&#8230; Done at the IDII&#8230;
    [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=142&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://interactiondesign.files.wordpress.com/2006/04/floorit.jpg" alt="floorit.jpg" /><br />
The <a href="http://www.nastypixel.com/prototype/?p=39" target="_blank">Floor It!</a> race cars are controlled through a realistic free floating steering wheel. On the website is a small movie, which explains the concept well. I like it for the way you work with the steering wheel &#8211; something we all dreamt of, when we were boys&#8230; Done at the <a href="http://www.interaction-ivrea.it/en/index.asp" target="_blank">IDII</a>&#8230;</p>
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			<media:title type="html">interactiondesign</media:title>
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			<media:title type="html">floorit.jpg</media:title>
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	</item>
		<item>
		<title>Evolution of Game Controllers</title>
		<link>http://interactiondesign.wordpress.com/2006/04/06/evolution-of-game-controllers/</link>
		<comments>http://interactiondesign.wordpress.com/2006/04/06/evolution-of-game-controllers/#comments</comments>
		<pubDate>Thu, 06 Apr 2006 12:57:44 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[physical interaction design]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">https://interactiondesign.wordpress.com/2006/04/06/evolution-of-game-controllers/</guid>
		<description><![CDATA[
Very nice familytree of game controllers.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=140&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://interactiondesign.files.wordpress.com/2006/04/gamecontrollerevolution.jpg" alt="gamecontrollerevolution.jpg" /><br />
Very nice <a href="http://www.axess.com/twilight/console/" target="_blank">familytree</a> of game controllers.</p>
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	</item>
		<item>
		<title>Pee Gaming</title>
		<link>http://interactiondesign.wordpress.com/2006/03/24/pee-gaming/</link>
		<comments>http://interactiondesign.wordpress.com/2006/03/24/pee-gaming/#comments</comments>
		<pubDate>Fri, 24 Mar 2006 14:03:30 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[innovative interfaces]]></category>
		<category><![CDATA[making the invisible visible]]></category>
		<category><![CDATA[physical interaction design]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[social computing]]></category>

		<guid isPermaLink="false">https://interactiondesign.wordpress.com/2006/03/24/pee-gaming/</guid>
		<description><![CDATA[
OnTarget &#8211; Another little game by Apparment10, which can be played in the urinal while peeing. One version of this game is creating visuals, which should be played in the bar or club&#8230;
Via Yanko Design
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=127&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img alt="ontarget.jpg" src="http://interactiondesign.files.wordpress.com/2006/03/ontarget.jpg" /></p>
<p>OnTarget &#8211; Another little game by <a target="_blank" href="http://www.apartment10.net/">Apparment10</a>, which can be played in the urinal while peeing. One version of this game is creating visuals, which should be played in the bar or club&#8230;<br />
Via <a target="_blank" href="http://www.yankodesign.com/product_info.php?products_id=866">Yanko Design</a></p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/interactiondesign.wordpress.com/127/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/interactiondesign.wordpress.com/127/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/interactiondesign.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/interactiondesign.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/interactiondesign.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/interactiondesign.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/interactiondesign.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/interactiondesign.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/interactiondesign.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/interactiondesign.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/interactiondesign.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/interactiondesign.wordpress.com/127/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=127&subd=interactiondesign&ref=&feed=1" /></div>]]></content:encoded>
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		<title>Computer Games to treat Children with Attention-Deficit Hyperactivity Disorder</title>
		<link>http://interactiondesign.wordpress.com/2006/03/24/computer-games-to-treat-children-with-attention-deficit-hyperactivity-disorder/</link>
		<comments>http://interactiondesign.wordpress.com/2006/03/24/computer-games-to-treat-children-with-attention-deficit-hyperactivity-disorder/#comments</comments>
		<pubDate>Fri, 24 Mar 2006 13:48:10 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">https://interactiondesign.wordpress.com/2006/03/24/computer-games-to-treat-children-with-attention-deficit-hyperactivity-disorder/</guid>
		<description><![CDATA[
&#8220;Whether speeding down a virtual street in Sony&#8217;s Gran Turismo or slaying Spyro the Dragon, researchers hope games such as these will improve the lives of those with attention-deficit hyperactivity disorder, commonly known as ADHD, or cognitive-processing difficulties.&#8221;
The idea is based on controlling the brain activity of the child with a special helmet: once they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=125&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img alt="smartbraingame.jpg" src="http://interactiondesign.files.wordpress.com/2006/03/smartbraingame.jpg" /></p>
<p>&#8220;Whether speeding down a virtual street in Sony&#8217;s <i>Gran Turismo</i> or slaying Spyro the Dragon, researchers hope games such as these will improve the lives of those with attention-deficit hyperactivity disorder, commonly known as ADHD, or cognitive-processing difficulties.&#8221;</p>
<p>The idea is based on controlling the brain activity of the child with a <a target="_blank" href="http://www.smartbraingames.com/view_products.asp">special helmet</a>: once they zone out, the game will not respond anymore.<br />
<a target="_blank" href="http://www.usatoday.com/tech/gaming/2006-03-09-game-therapy_x.htm" /></p>
<p><a target="_blank" href="http://www.usatoday.com/tech/gaming/2006-03-09-game-therapy_x.htm">Link,</a></p>
<p>via <a target="_blank" href="http://www.newscientist.com/blog/technology/2006/03/brain-gaming.html">New Scientist Technology Blog </a></p>
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		<title>Kicker Roboter</title>
		<link>http://interactiondesign.wordpress.com/2006/03/23/kicker-roboter/</link>
		<comments>http://interactiondesign.wordpress.com/2006/03/23/kicker-roboter/#comments</comments>
		<pubDate>Thu, 23 Mar 2006 14:56:06 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[innovative interfaces]]></category>
		<category><![CDATA[physical interaction design]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">https://interactiondesign.wordpress.com/2006/03/23/kicker-roboter/</guid>
		<description><![CDATA[
One of the highlights at Cebit 2006 was &#8211; at least for me &#8211; the Kicker Roboter developed by the Albert-Ludwigs Universität in Freiburg. The robot was very strong, especially when in &#8220;world cup&#8221;-mode&#8230;
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=121&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img alt="starkick.jpg" src="http://interactiondesign.files.wordpress.com/2006/03/starkick.jpg" /></p>
<p>One of the highlights at Cebit 2006 was &#8211; at least for me &#8211; the <a target="_blank" href="http://www.informatik.uni-freiburg.de/~kiro/german/index.html">Kicker Roboter</a> developed by the Albert-Ludwigs Universität in Freiburg. The robot was very strong, especially when in &#8220;world cup&#8221;-mode&#8230;</p>
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		<title>Mirror Neurons and America&#8217;s Army</title>
		<link>http://interactiondesign.wordpress.com/2006/03/11/mirror-neurons-and-americas-army/</link>
		<comments>http://interactiondesign.wordpress.com/2006/03/11/mirror-neurons-and-americas-army/#comments</comments>
		<pubDate>Sat, 11 Mar 2006 11:23:57 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://interactiondesign.wordpress.com/2006/03/11/mirror-neurons-and-americas-army/</guid>
		<description><![CDATA[
The US Army has developed the high-end computer game America&#39;s Army (trailer), in which the player can go through a very realsisticly shown training and then paricipate in online war games. What looks like a quite boring marketing campaign, stands in a completely different light once you learn more about mirror neurons:
15 years ago, scientists [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=77&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://interactiondesign.files.wordpress.com/2006/03/americasarmy.jpg" alt="americasarmy.jpg" /></p>
<p>The US Army has developed the high-end computer game <a href="http://www.americasarmy.com/" target="_blank">America&#39;s Army</a> (<a href="http://www.apple.com/games/trailers/americasarmy/" target="_blank">trailer</a>), in which the player can go through a very realsisticly shown training and then paricipate in online war games. What looks like a quite boring marketing campaign, stands in a completely different light once you learn more about mirror neurons:</p>
<p><i>15 years ago, scientists studying monkeys noticed that the cells in the brain that fire when a monkey holds a peanut fire in the exact same way when the monkey simply sees someone holding a peanut. Called mirror neurons because they behave as if the monkey were watching itself in the mirror, these neurons allow the monkey to empathize, or  automatically understand the experience of holding the peanut, without  actually having to hold the peanut itself. </i><a href="http://www.gamespot.com/features/6143438/index.html" target="_blank">(link)</a></p>
<p>(Thanks to <a href="http://interface.fh-potsdam.de/lehrende.html" target="_blank">Mathias Ljundstr&ouml;m</a>)</p>
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		<title>Reducing Pain through Brain Training</title>
		<link>http://interactiondesign.wordpress.com/2006/03/08/72/</link>
		<comments>http://interactiondesign.wordpress.com/2006/03/08/72/#comments</comments>
		<pubDate>Wed, 08 Mar 2006 06:30:15 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://interactiondesign.wordpress.com/2006/03/08/72/</guid>
		<description><![CDATA[
A research (Science for Kids version here)proves that people are able to control the level of pain through training. In an study they were hurt and shown the activity of the related region of the brain &#8211; represented through a flame. Within a training session of 39 minutes the participants learned to decrease and to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=72&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img alt="pain_flame1.jpg" src="http://interactiondesign.files.wordpress.com/2006/03/pain_flame1.jpg" /></p>
<p>A <a target="_blank" href="http://www.pnas.org/cgi/content/full/102/51/18626">research</a> (Science for Kids version <a target="_blank" href="http://www.sciencenewsforkids.org/articles/20051221/Note2.asp">here</a>)proves that people are able to control the level of pain through training. In an study they were hurt and shown the activity of the related region of the brain &#8211; represented through a flame. Within a training session of 39 minutes the participants learned to decrease and to increase activities in this brain region:</p>
<p><i>It is particularly interesting that pain patients need to be<sup> </sup>able to observe the functioning of the brain&#8217;s pain system to<sup> </sup>learn this form of control over these systems because pain patients<sup> </sup>already have continuously available sensory feedback of their<sup> </sup>own pain level, they already have a strong motivation to learn<sup> </sup>to control their pain, and they typically have tried and practiced<sup> </sup>many strategies to alleviate their pain over many years.</i></p>
<p>Well, their screen design could need some work&#8230;</p>
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		<title>Brain Games lead rankings in Japan</title>
		<link>http://interactiondesign.wordpress.com/2006/03/07/brain-games-lead-rankings-in-japan/</link>
		<comments>http://interactiondesign.wordpress.com/2006/03/07/brain-games-lead-rankings-in-japan/#comments</comments>
		<pubDate>Tue, 07 Mar 2006 14:10:34 +0000</pubDate>
		<dc:creator>reto wettach</dc:creator>
				<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://interactiondesign.wordpress.com/2006/03/07/brain-games-lead-rankings-in-japan/</guid>
		<description><![CDATA[In the current software ranking of Media Create, the leading Japanese market researcher for the entertainment industry, an interesting observation can be done: Within the current top 10 (alternative source) there are three brain training games: English Training, Brain Age 2 and Brain Age. All three games promises to enhance your brain capabilities in a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=interactiondesign.wordpress.com&blog=59705&post=68&subd=interactiondesign&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In the current software ranking of <a target="_blank" href="http://interactiondesign.wordpress.com/wp-admin/.com">Media Create</a>, the leading Japanese market researcher for the entertainment industry, an interesting observation can be done: Within the <a target="_blank" href="http://www.m-create.com/eng/e_ranking.html">current top 10</a> (<a target="_blank" href="http://gamecube.gaming-universe.de/news/3052.html">alternative source</a>) there are three brain training games: English Training, Brain Age 2 and Brain Age. All three games promises to enhance your brain capabilities in a &#8220;relaxed and informal way&#8221;. In <a target="_blank" href="http://gamecube.gaming-universe.de/news/3045.html">last weeks Top 10</a>, Brain Age 2 was for the 4th time in a row on position 1.</p>
<p><img alt="brainage.jpg" src="http://interactiondesign.files.wordpress.com/2006/03/brainage.jpg" /></p>
<p>Brain Age will be <a target="_blank" href="http://www.nintendo.com/gamemini?gameid=tYVqJgro-KG6QL_mMbXFoQTkQIzgi9nU">available for the US market in April 2006</a>. On the <a target="_blank" href="http://touch-ds.jp/mfs/mottotraining/index.html">Japanese site</a> of the game one can find the <a target="_blank" href="http://touch-ds.jp/mediagallery/st25.html">TV commercial</a> and more infos.</p>
<p><img alt="eigozuke.jpg" src="http://interactiondesign.files.wordpress.com/2006/03/eigozuke.jpg" /></p>
<p>On the <a target="_blank" href="http://touch-ds.jp/mfs/eigozuke/index.html">Japanese site</a> of the English Training game (&#8220;Eigo Zuke&#8221;) there is also a <a target="_blank" href="http://touch-ds.jp/mfs/eigozuke/intro.html">video introduction</a> to the game.</p>
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