jump to navigation

Surgeons With Video Game Skill Appear To Perform Better March 5, 2007

Posted by reto wettach in physical interaction design, play.
5 comments

Just a short addendum to my talk at the TYPO-conference last year, which I gave together with the very smart journalist Ralph Grauel: we discussed the potentials and advantages of computer games:

Today I read this:
Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course
“Those [surgeons] in the top one-third of video gaming skill made 47 percent fewer errors, performed 39 percent faster and scored 41 percent better on the overall Top Gun score than those in the bottom one-third.”
(source)

I know what to ask my doctor or dentist before my next treatment…

Physical Game Controllers April 8, 2006

Posted by reto wettach in innovative interfaces, physical interaction design, play.
1 comment so far

logitech_wheel.gif

Steering Wheel by LogiTech

densha.jpg

Densha de Go! as one of many train games, which are very popular in Japan.

guncon2.jpg
G-Con2 for Playstation (image)

powerfishing.jpg

Powerfishing as a representative for a long history of fishing games with physical controller.

taiko.jpg

Taiko from Namco (image


dancedancerevolution.jpg

Konami's Dance Dance Revolution

eyetoy.jpg

A soccer game with EyeToy

karaokerevolution.jpg

KaraokeRevolution (Image from Flickr)

The Free Floating Steering Wheel. April 7, 2006

Posted by reto wettach in innovative interfaces, physical interaction design, play.
add a comment

floorit.jpg
The Floor It! race cars are controlled through a realistic free floating steering wheel. On the website is a small movie, which explains the concept well. I like it for the way you work with the steering wheel – something we all dreamt of, when we were boys… Done at the IDII

Evolution of Game Controllers April 6, 2006

Posted by reto wettach in physical interaction design, play.
add a comment

gamecontrollerevolution.jpg
Very nice familytree of game controllers.

Pee Gaming March 24, 2006

Posted by reto wettach in biofeedback, gadgets, innovative interfaces, making the invisible visible, physical interaction design, play, social computing.
add a comment

ontarget.jpg

OnTarget – Another little game by Apparment10, which can be played in the urinal while peeing. One version of this game is creating visuals, which should be played in the bar or club…
Via Yanko Design

Computer Games to treat Children with Attention-Deficit Hyperactivity Disorder March 24, 2006

Posted by reto wettach in biofeedback, play.
add a comment

smartbraingame.jpg

“Whether speeding down a virtual street in Sony’s Gran Turismo or slaying Spyro the Dragon, researchers hope games such as these will improve the lives of those with attention-deficit hyperactivity disorder, commonly known as ADHD, or cognitive-processing difficulties.”

The idea is based on controlling the brain activity of the child with a special helmet: once they zone out, the game will not respond anymore.

Link,

via New Scientist Technology Blog 

Kicker Roboter March 23, 2006

Posted by reto wettach in innovative interfaces, physical interaction design, play.
add a comment

starkick.jpg

One of the highlights at Cebit 2006 was – at least for me – the Kicker Roboter developed by the Albert-Ludwigs Universität in Freiburg. The robot was very strong, especially when in “world cup”-mode…

Mirror Neurons and America’s Army March 11, 2006

Posted by reto wettach in play.
add a comment

americasarmy.jpg

The US Army has developed the high-end computer game America's Army (trailer), in which the player can go through a very realsisticly shown training and then paricipate in online war games. What looks like a quite boring marketing campaign, stands in a completely different light once you learn more about mirror neurons:

15 years ago, scientists studying monkeys noticed that the cells in the brain that fire when a monkey holds a peanut fire in the exact same way when the monkey simply sees someone holding a peanut. Called mirror neurons because they behave as if the monkey were watching itself in the mirror, these neurons allow the monkey to empathize, or automatically understand the experience of holding the peanut, without actually having to hold the peanut itself. (link)

(Thanks to Mathias Ljundström)

Reducing Pain through Brain Training March 8, 2006

Posted by reto wettach in play.
add a comment

pain_flame1.jpg

A research (Science for Kids version here)proves that people are able to control the level of pain through training. In an study they were hurt and shown the activity of the related region of the brain – represented through a flame. Within a training session of 39 minutes the participants learned to decrease and to increase activities in this brain region:

It is particularly interesting that pain patients need to be able to observe the functioning of the brain’s pain system to learn this form of control over these systems because pain patients already have continuously available sensory feedback of their own pain level, they already have a strong motivation to learn to control their pain, and they typically have tried and practiced many strategies to alleviate their pain over many years.

Well, their screen design could need some work…

Brain Games lead rankings in Japan March 7, 2006

Posted by reto wettach in play.
add a comment

In the current software ranking of Media Create, the leading Japanese market researcher for the entertainment industry, an interesting observation can be done: Within the current top 10 (alternative source) there are three brain training games: English Training, Brain Age 2 and Brain Age. All three games promises to enhance your brain capabilities in a “relaxed and informal way”. In last weeks Top 10, Brain Age 2 was for the 4th time in a row on position 1.

brainage.jpg

Brain Age will be available for the US market in April 2006. On the Japanese site of the game one can find the TV commercial and more infos.

eigozuke.jpg

On the Japanese site of the English Training game (“Eigo Zuke”) there is also a video introduction to the game.