Geek Cooking April 27, 2006
Posted by reto wettach in gadgets, innovative interfaces, physical interaction design.add a comment

Again the MIT is surprising the rest of the world with an interactive cooking spoon, which makes suggestions of how to improve your cooking based on "temperature, acidity, salinity, and viscosity". Sounds like fine cuisine!
Nearly as helpful as the pan, which reads RFID-based recipes.
Interaction with mobile devices and the real world April 26, 2006
Posted by reto wettach in mobile, physical interaction design, rfid.2 comments

NFC(Near Field Communication) is how the mobile phone industry calls RFID for phones: A reader is build into the mobile phone and acts as a tag at the same time. This leads to number of use cases (Nokia) as: the hip teen can download music (Nokia) related to a movie by reading the tag on the poster. or: the craftman, who needs to read meters (Nokia). French Telecom has also a nice movie on application scenarios like paying with the phone or Location-Based Services.


Interesting is the feature that allows phones to read tags and be a tag at the same time. This reminds me of an interesting interface solution by Rekimoto at Sony's CSL: he is suggesting FEEL, a gesture-based interaction to establish communication between to networked devices. So the pairing doesn't need to be performed.

Another interesting interaction method was also developed by Rekimoto: Pick-and-Drop. With the quite natural gesture of picking screen-based objects (data) through a pen and dropping these objects on other screen-based computers an easy way of transfering data could be achieved.

Mathias Dahlström developed in his thesis at IDII a gesture-based language for sharing data (in his case: music). I particulary like his idea of sending data by making a throwing gesture towards the receiver.
Playing with Light April 19, 2006
Posted by reto wettach in exhibitions, light, making the invisible visible, physical interaction design.add a comment

The former RCA-students Ortkrass, Wood and Koch – working together under the lable Random International – have been playing around with light for quite a while (the pixelroller in all its forms is well known to all of us): their latest devlopment – just presented at the Salone di Mobile in Milan – is a more poetic peace of art, again related to light and "leaving traces": the Pendant Lights
More on Random Internation at the Salone on one of my favorite blogs: WMMNA
Physical Representation of Data April 13, 2006
Posted by reto wettach in information sources, making the invisible visible, physical interaction design.3 comments

DataFountain represents the value of the relative currencies Dollar, Euro and Yen through the hight of the water in the fountain.
Physical Respresentation of Data April 13, 2006
Posted by reto wettach in innovative interfaces, making the invisible visible, physical interaction design.1 comment so far

Flashbag, a nice and very orange USB-stick, which gets bigger the more data is stored on it. (Thanks to Fabian Hemmert)
Physical Game Controllers April 8, 2006
Posted by reto wettach in innovative interfaces, physical interaction design, play.1 comment so far

Steering Wheel by LogiTech

Densha de Go! as one of many train games, which are very popular in Japan.

G-Con2 for Playstation (image)

Powerfishing as a representative for a long history of fishing games with physical controller.


Konami's Dance Dance Revolution

A soccer game with EyeToy

KaraokeRevolution (Image from Flickr)
The Free Floating Steering Wheel. April 7, 2006
Posted by reto wettach in innovative interfaces, physical interaction design, play.add a comment
Evolution of Game Controllers April 6, 2006
Posted by reto wettach in physical interaction design, play.add a comment

Very nice familytree of game controllers.





